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Play & learn in physical and digital world. Education and skills development app, user testing and user research

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Getting to know your user with user-centred design methods

Design digital solutions using wireframes

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Workshop to teach electronics and build interactive prototypes to children and young teenage

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Marketing research, wireframes, customer journey of boosts for hydraulic systems

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User research and workshop to analyse and develop social interactions between peers and parents

User research, storyboard of user experience

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Marketing research, User journey, Prototypes and User testing to improve user experience

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User research and workshop to develop and analyse social behavior development between peers and parents

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Interviews, observations, questionnaires, storyboard, personas, research through design, prototype and user testing to develop a tool for drawing in brainstorms

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