Play & learn in physical and digital world. Education and skills development app, user testing and user research

Getting to know your user with user-centred design methods

Design digital solutions using wireframes

Workshop to teach electronics and build interactive prototypes to children and young teenage

Marketing research, wireframes, customer journey of boosts for hydraulic systems

User research and workshop to analyse and develop social interactions between peers and parents

User research, storyboard of user experience

Marketing research, User journey, Prototypes and User testing to improve user experience

User research and workshop to develop and analyse social behavior development between peers and parents

Interviews, observations, questionnaires, storyboard, personas, research through design, prototype and user testing to develop a tool for drawing in brainstorms

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