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Play & learn in physical and digital world. Education and skills development app, user testing and user research


Getting to know your user with user-centred design methods

Design digital solutions using wireframes


Workshop to teach electronics and build interactive prototypes to children and young teenage


Marketing research, wireframes, customer journey of boosts for hydraulic systems


User research and workshop to analyse and develop social interactions between peers and parents

User research, storyboard of user experience

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Marketing research, User journey, Prototypes and User testing to improve user experience

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User research and workshop to develop and analyse social behavior development between peers and parents


Interviews, observations, questionnaires, storyboard, personas, research through design, prototype and user testing to develop a tool for drawing in brainstorms

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